What are we going to see in the course
- How to handle with ease the entire Zbrush interface , its menus, and how to configure it to your liking for greater comfort.
- Preparation of objects for sculpting.
- Use subdivisions to add more detail and realism to your creations.
- Manage the most used brushes.
- Sculpt in 3D from a concept or drawing.
- Transpose.
- Character blockouts with different techniques.
- Creation of polygroups for an efficient workflow.
- Topology.
- Dynamesh .
- Alphas for details.
- Subtool Master.
- Zspheres and Zketch.
- Posing of characters.
- Place references in the viewer.
- Layers.
- Deformations.
- Materials.
- Organic and inorganic sculpting to add objects to our characters.
- Techniques to create hair (hair sculpting)
- Decimation Master, to prepare our character for other 3D software or printing.
We will see all this through practices.
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